Relevance Demo - [NEW UPDATE!]


There were a few significant changes I would like to point out for the 1.2.3 Demo. I worked hArD on this one:

• Now the demo will not erase the data when you exit! 

Instead you'll spawn at the last resting point (either upon death or after loading up the game again). Wanna give the boss another try after a sandwich? No worries, close the demo and come back later!

• Optimizations for Enemy AI

There was a small bug in which the enemies would stop attacking the player if backed against a corner.  Now they won't hesitate! Spells used to cause collisions with the enemies' range sphere. This made them receive damage from a mile away, but that's not how the spells work, so I fixed it!

•Camera got a small fix too

The aspect ratio got a bit weird if you resized your screen. Now the camera should add black bars and maintain its original aspect ratio!

• Temporal change in UI while I work in the rest of the graphics

I want the game to feel comfortable in visuals, so I moved the UI around a little. It might not be in the best place right now, but please bear with me, I'll fix it bit by bit.


Thank you for sticking with me this far! If you haven't checked out the Relevance Demo yet, I'd appreciate if you gave me feedback! 

• HERE is a link to the game's itch.io page. •


Relevance got approved on Kickstarter! Show this Metroidvania some love HERE to know when it launches!

Files

Relevance Demo 2.0.1 (Win32) 112 MB
Version 1.2.3 Aug 12, 2020
Relevance Demo 2.0.1 (Win64) 135 MB
Version 1.2.3 Aug 12, 2020

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